Morgassa's Folly, by Paul Collins & Danny Wills

Allira reached out with her hand (later, Steven told her she hadn’t moved at all, nor had she opened her eyes) and shook one of the biggest threads. A thrill of electricity shot through her when she touched it, and it made her think of sherbet fizzing on the tongue. She watched as a ripple of movement flowed along the thread, sending more ripples down adjoining filaments, till they were lost in the forest.
The music stopped. The light went out. Allira opened her eyes.

In the third book in World of Grrym, Allira and her brother Steven had taken in on themselves to return to Grrym, in a last-ditch effort to save Quibbitt and rescue their grandfather. Soon, Alisha is driving her grandfather’s car across Grrym, being pursued by an evil troll, and encountering all sorts of problems, as they try to find the Great Spirit, Quon’deesh. Only Quon’deesh, a mystical entity, is powerful enough to stop the evil Morgassa. But Allira and Steven are running out of time to stop Morgassa’s plans to ruin Quibbitt City.

With beautiful black and white illustrations, and a rich purple hardcover binding, this is both visually a pleasing offering and an action-packed read. Whilst its sequential nature means it is most likely to appeal to those who have read the first two, front of book summaries of the two previous instalments provide an introduction to those new to the series, as well as jogging the memories of those who have read them.

Morgassa's Folly (World of Grrym)

Morgassa’s Folly (World of Grrym), by Paul Collins and Danny Willis
Five Mile Press, 2009

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Allira's Gift, by Paul Collins

A deafening roar filled her ears. Shouting erupted and she jerked around to find its source. “Ohmigod,” she mouthed.
Part of the castle gate had been blown to smithereens. A lingering green mist like cannon smoke wafted on the still air. Debris lay scattered across the immediate area. Through the mist surged a horde of small, green-skinned creatures.

Allira and Steven are not terribly impressed with the country town of Coradgee, the town where their father grew up, but it seems they’re here to stay, at least until their missing grandfather is found. Fergus Hart has vanished without a trace, and the children’s father has come home to try to find him. But home isn’t quite as he remembers it. The farm house has been replaced by a huge castle, a castle which Allira feels is pretty special. As reality and fantasy clash, Allira finds just how special the castle is. The goblins who work there are at first visible only to her, but when she finds herself swept up in dangerous events, Steven is there ot help her.

Allira’s Gift is the first title in the new World of Grymm series from Australian fantasy master Paul Collins. With a host of fantastical creatures both familiar and unfamiliar, and plenty of action, it will appeal to readers aged 10 through to young adult. Illustrated by Danny Willis with black and white drawings of key characters and events, and in a sturdy hard cover format, this is a keeper, sure to be enjoyed over and over and with readers looking out for the next instalment, due for release in June 2008.

The World of Grymm: Allira’s Gift, by Paul Collins and Danny Willis
Five Mile Press, 2007